Showing posts with label adaptability. Show all posts
Showing posts with label adaptability. Show all posts

Thursday, February 26, 2009

Synthesis: Enduring Object Relationships - Preventing Habituation through Dynamic Interaction

Humans adapt expertly — and soon become accustomed to the environments and things that surround us. Objects that at one time were novel transition to mundane. Habituation is this diminishing pleasure obtained upon successive occasions of having a particular experience. There are only two mechanisms to counteract habituation - variety of experiences and time between an experience.

I am investigating ways in which a single dynamic object can create variety and prevent habituation, including: unexpectedness, responsiveness, captivation, and wear.

Thursday, January 8, 2009

Becoming Ordinary: A Double-Take on Habituation

One of the reasons we buy new things is that we become bored with what we have. The object that at one time was novel transitions to mundane. On successive occasions of having a particular experience, Gilbert writes, "we quickly begin to adapt to it, and the experience yields less pleasure each time. Psychologists call this habituation, economists call it declining marginal utility." He suggests there are two mechanisms to counteract habituation - variety and time, although variety isn't necessary if there is sufficient time separating experiences.

Although Gilbert doesn't make the connection explicitly, presentism, or the tendency for current experience to influence one's views of the past and the future, also seems to play a role in stimulating purchases. Upon an initial novel experience with an object, we assume we will continue to have the same positive feelings for long after we purchase it - forgetting to take habituation into account. Gilbert does propose that comparisons have a similar effect. When considering the purchase of a new item, we compare it to our current, habituated, mundane possession - rendering the new, novel and/or the current, outdated. However, we fail to consider that after purchase and the discarding of the old, the delight produced by that initial contrast is gone. Styling, and perceived obsolescence, takes advantage of this phenomenon to persuade essentially unnecessary upgrade purchases.

Gilbert's theories don't sufficiently explain the existence of favorite, long-standing, frequently used possessions, as he doesn't account for contained memory, attachment, and meaning in objects. However, Michael Pollan, in Omnivore's Dilemma, proposes a framework for eating that transfers well to objects. (One of many concepts in this book that translates smoothly into material culture.) He suggests humans' "innate neophilia - the pleasure of variety, and neophobia - the comfort of the familiar," motivate the contradictory inclinations for the new and the known. We sometimes seek the excitement of novel experiences and stimulations and other times prefer the safe reassurance of the familiar.

Sunday, November 16, 2008

Relationship Cycles

There is a common path that a relationship with an object can take - markedly similar to relationships with people. First, we see, covet, or desire - the crush. Then we research, read reviews, and shop around - flirting and initial dates. Next comes purchase - committed serious dating, but still very much in the honeymoon phase. Adaptation and possibly the onset of mundanity - marriage. As many marriages end in divorce, an object relationship is fairly likely to end with disposal, or at least an extended separation in the closet or basement, while a new object takes its place. Fairly rare is the reconnection or revitalization of the relationship.

Friday, November 7, 2008

Human Adaptability

Human beings, as a species, have a remarkable ability to adapt: to environments, to conditions, to circumstances, to conveniences, and to technologies. With relation to products, what is the rate at which the things we buy become ordinary (or necessary)? And then, once we have lost our innocence, is it possible to retrieve? Can something stay fresh and new? If so, how? Today, because of fashion, trends, and technological advancements, products become outdated practically instantly. This system of production and consumption that industrial design (and styling) has driven is obviously unsustainable.

In Bruce Sterling's Shaping Things, he calls on designers to guide the next, dematerialized, technocultural revolution (after Artifacts, Machines, Products, and Gizmos) of Spimes. Sterling defines a technocultural revolution as when that technoculture cannot voluntarily return to the previous technocultural condition. Can the networked set of sensors and data that define Spimes be a key to 'living objects' to which we can't adapt and therefore don't need replacing?