
Saturday, November 8, 2008
Human-Object Relations

Labels:
extreme,
forums,
idea,
mundane,
obsolescence,
relations,
story,
supernormal
Revitalizing the Lost, Forgotten, and Discarded
While writing a short bio for the Industry Projects class with Danese, I was reflecting on past projects to find common threads in my work. I realized that my best projects have involved revitalizing lost, forgotten, or discarded objects, crafts, and practices via new contexts. I think this continues the ideas in the previous post about retro. What is the appeal of the archaic and obsolete? How can we utilize objects that already exist and make them interesting again? The current rate of obsolescence means we have a massive supply of materials that are no longer wanted. However, the recently out of fashion, by definition, can't be cool. Objects seem to need to fade away before they have a chance to be appreciated again. How long does that take, and can a designer shorten the time needed by placing it in the right context?
Originals and Reproduced 'Retro'

Part of the reason people like things that aren't made anymore is because they aren't made anymore.
Value of Things
Christine Atha, in her design historian candidate talk, mentioned the difference in the value of things (goods or materials) in the West vs. the developing world. Because of the abundance of objects, we often don't conserve, respect, or appreciate the things that surround us. In the U.S. we had to learn, especially since World War II, how to use (throw away) all the new disposable items, like paper towels and food packaging. Things and material lost value. I should read the rest of Waste and Want, by Susan Strasser, if I decide to go this direction. Chapter Seven quotes historian John A. Kouwenhoven from 1959:
A commitment to democracy - and a certain indifference to waste and untidiness - are prerequisite to abundance ... waste is as much a result of democracy as abundance.How can Americans relearn not to take material (and natural capital) for granted?
Multifunctionality vs. Particularity

The top of the large wood frame table is made of thousands of strips of paper that form a forgiving surface designed solely for writing. Other behaviors, like eating, are implicitly discouraged because of the pristine, white, uncleanable material. Another interesting aspect of this project is the way in which objects can communicate their intended use.
Particularity is a refreshing approach compared to today's ubiquity of feature creep and multifunction.
Impact of Materials

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