Humans adapt expertly — and soon become accustomed to the environments and things that surround us. Objects that at one time were novel transition to mundane. Habituation is this diminishing pleasure obtained upon successive occasions of having a particular experience. There are only two mechanisms to counteract habituation - variety of experiences and time between an experience.
I am investigating ways in which a single dynamic object can create variety and prevent habituation, including: unexpectedness, responsiveness, captivation, and wear.